Lectures

A series on how games actually get made. Each lecture is open to the whole campus, recorded, and published afterwards along with its slides and sources.

Fall'26

Friday 25 September, 18:00

#1 — How are games made?

A walk through how a game gets built: the disciplines involved, what each one actually does day to day, the skills each needs, and how a project moves from concept to prototype to shipped game. Where indie and AAA differ, and where they do not.

Thursday 8 October, 18:00

#2 — Introduction to Game Design

Get to know what game design actually is? Why do we need Game Designer ? What are the day to day work routine ?