A series on how games actually get made. Each lecture is open to the whole campus, recorded, and published afterwards along with its slides and sources.
A walk through how a game gets built: the disciplines involved, what each one actually does day to day, the skills each needs, and how a project moves from concept to prototype to shipped game. Where indie and AAA differ, and where they do not.
Get to know what game design actually is? Why do we need Game Designer ? What are the day to day work routine ?